In this world of magic, all children are born with a gift. Every gift is beautiful in its own way, and no gift is inherently "good" or "bad", for all magic is neutral. All gifts are equally powerful, no gift is better than another.
Sadly, this is not a belief of the magical society. Some gifts are deemed better than others, causing a caste system that has been deeply rooted in this society for hundreds of years.
Those with the "best" gifts are held in high esteem, a MAJORITY of them are predjudiced against those of lower classes, they are labled the Elite:
Prophets
Healers
Photokinesis (light)
Pyrokinesis (fire)
Electrokinesis (electricity)
Cryokinesis (ice)
Hydrokinesis (water)
Those with "average" gifts make society's Lessers:
Thiriokinesis (animals)
Geokinesis (earth)
Aerokinesis (air)
Ferrokinesis (metal)
Chlorokinesis (plants)
Audiokinesis (sound)
Some magic can not be seen, because it lives deep within a person. Individuals that possess such gifts are thought to be "without magic", so they and others believe them to be powerless. Such peole are deemed "useless" and are called Arids:
(They usually aren't even aware that they are magical, they think their abilities are normal or don't even notice them)
Cogitokinesis (influence thought)
Cupikinesis (manipulate love & lust)
Mnemokinesis (memory)
Negikinesis (negativity/cause strife/appease)
Opinokinesis (senses)
Pathokinesis (emotions)
Stochokinesis (probability/luck)
A few gifts are taboo, and those that posess these gifts are labled as the Damned, they are not banned from associating with the other classes, but often choose not to because of the ridicule. Upon discovery of their gift, they recieve a mark on their right hand, the mark of the Damned. Useof their powers to harm another even out of self defence--while not against the law--can still land a Damned in prison due to predjudice:
Necrokinesis (the dead) (Necromancy is looked down upon more than any other, many who are discovered to have this power are "unofficially" hunted and killed~hate crimes. They have a specific hand marking)
Biokinesis (physical manipulaiton of living creatures, people included)
Nosokinesis (disease)
Hallucikinesis (visions)
Toxikinesis (acids and poisons)
Umbrakinesis (darkness and shadow)
Every class has a specific and unique marking that is commonly portrayed as a tattoo on the right hand, some cities require classes to bear the marks. The current city, Othellus, does not. But feel free to have your characters be marked (or not, whatever floats your boat). Note, ALL Damned characters born in cities are required to be marked, the one exception being Tortuga.
~Also, let's keep things realistic to avoid overpowered characters. Sometimes, difficult "tasks" can't be performed due to the person's ability being too underdeveloped and amateur. Sometimes, powers don't react the way the person intended~
Please full out this form for acceptance:
Name:
Gender:
Age:
Power:
Power's Class:
Marked?:
Personality:
Looks:
Place of Origin:
Story:
Other:
Part of any guilds/cults/religions?:
UPDATES:
The Ba'idar Nox
(The Enlightened in The Dark) are a secret cult religion that worships the goddess of chaos, Erisak
Their base is in the location of the origin of Biokins, Corvus Strand. Known to the educated as Corvus Isle, and known to the commons and wretches as Tortuga. While actually a peninsula, "Tortuga" appears to be an Island, as a large mote of sorts was dug to separate it from the main land, but many tunnels run below the dark waters of that forsaken isle.
http://s1.hubimg.com/u/7470438_f520.jpg
http://static.comicvine.com/uploads/square_small/3/34208/673232-moon.jpg
The Hidden Circle
A guild of thieves resides in Tortuga, their headquarters (Thieves Hollow) lying just outside the city, in the jungle. They are a group of skilled thieves of many different kinetic abilities. The guild has been led by the Serceri family for over two hundred years and is currently run by Bryn and Talos' grandfather, who has not seen his son since he abandoned the clan to marry a Necrokinetic and leave Tortuga.
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/imagejpg2_zps9812aa8e.jpg
The Five Fold
A secret clan dedicated to preserving the Old Religion and its ideals. They are a monk-like clan dedicated to peace, equality, and truth. Their ways are secret to many
http://greenhornsolitarian.files.wordpress.com/2013/03/five-fold-symbol.jpg
Regions
Northern Arctic Regions:
Glacierlands
Main City: Thuadiah
Description: An elitist city that has authority in the Northern Arctic Region. They are a spiritual people with large cultural reliance on Prophets and Oracles
Origin of: Cryokinetics, Prophets
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Northern Isles
Main City: Eveland
Description: A peaceful frozen city. The least Elitist of the major cities. The surrounding isles hold small towns and fishing villages.
Origin of: Cupikinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/688248-bigthumbnail_zps595cff94.jpg
Southern Arctic Regions:
Frozen Tundra
Main City: Nev
Description: A small city in the Southern Arctic. Those is this region are a strong, hardworking people. Small villages scatter throughout this region.
Origin of: Pathokinetics
https://i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/777_zpsaec0f107.jpeg
Northern Regions:
Plains and Minor Woodlands
Main City: Othellus
Description: The largest of the major cities. It serves as a melting pot for the many cultures and kinetic abilities, but is very elitist. The surrounding lands are grassy and mild with small forests. A few villages scatter around the area.
Origin of: Photokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/22_zps2d85c7ef.jpg
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Marshlands
Main City: N/A
Description: The southern portion of the Woodland Continent. A few small villages scatter in the swamp, but most of the activity in this area is that of thieves and pirates. The main town in this area is hidden and serves as a port for ships to and from Tortuga.
Origin of: Nosokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/88_zps597d2c8b.jpg
Badlands
Main City: Sham’imat
Description: is a small city that serve mainly as a trade center for the many tribes that reside in this barren land.
Origin of: Audiokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/badlands_zpsc81baead.jpg
Alpine Woodlands
Main City: Sylvin
Description: A forested mountain city with customs much like those of Othellus. Many mountain villages surround the city.
Origin of: Aerokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/imagejpg55_zps7b03708a.jpg
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Undermountain
Main City: Moryn
Description: a city deep beneath the eastern mountains. The people are tough and strong willed. Much of the Undermountain area consists of underground mining towns and forges.
Origin of: Umbrakinetics, Ferrokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/111_zps66311ef2.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/imagejpg54_zps07f876ae.jpg
Molten Hills
Main City: Volkan
Description: An elitist city in a chaotic terrain. Much of the city rests upon an active volcano.
Origin of: Pyrokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/333_zps51e5cd28.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/volcano_city_by_deadheaven-d3hx76r_zps66c45c0a.jpg
Central Regions:
Genesis Islands
Main City: Anadi
Description: many believe these giant, floating rock islands to be the birthplace of the world. The phenomenon is as mysterious as its people. Seldom outsiders are let into the area.
Origin of: Geokinetics, Cogitokinetics, Mnemokinetics, Electrokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/cityscapesflyinggravityhoverfloatingislandskyscapescityinthesky1920x1080wallpaper_wwwwallpaperhicom_98_zps887b97df.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/1311102195259_zps83b4e3f2.jpg
Northern Jungle Peninsula
Main City: Tortuga
Description: thug/pirate central. Who needs rules when you can have freedom from the system!? Massive city on the edge of the Peninsula.
Origin of: [see Southern Jungle]
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/66_zps7530f86e.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/2085a889163b90_full-e3ec1b2f40d9b9733cbd03e584eb8d4f7073236a_zpsb08bb9f4.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/222_zps13ee3329.jpg
Tropic Hills
Main City: N/A
Description: a small continent near the Port Isles, consists of many small tribe-like villages
Origin of: Chlorokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/55_zps63f76815.jpg
Port Isles
Main City: Port of The Søfolk
Description: The center of trade for the major cities and many other places in the world
Origin of: Hydrokinetics(?), Stochokinetics,
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/1180811-bigthumbnail_zpscf18cc09.jpg
Southern Regions:
Desert Region
Main City: N/A
Description: consists of tribes and cuthroats
Origin of: Necrokinetics, Hallucikinesis
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/imagejpg56_zps6fbe9828.jpg
Southern Jungle
Main City: Oihana
Description: a beautiful tropical city, not much is safe outside of the walls however.
Origin of: Biokinetics, Toxikinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/66_zps7530f86e.jpg
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/Anime_city_166842_zpsd3f92fa3.jpg
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Desolate Mountains
Main City: N/A
Description: a barren mountain range home to a few nomadic people
Origin of: Opinokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/badlands2_zps72db7018.jpg
Riverlands
Main City: N/A
Description: an interworking of small towns and fishing villages
Origin of: Thiriokinetics
https://2img.net/h/i1373.photobucket.com/albums/ag395/Fireflysongs55/Gifts%20and%20Curses/Gifts%20and%20Curses%20Regions/555_zpsa64f6135.jpg
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Last edited by Sage'sSong on Sun May 25, 2014 8:15 pm; edited 17 times in total